Rita

"["Magic is not something one should take lightly. Whereas heroes fend off physical threats, we Sorcerers deal with more mystical foes."]"

- -Rita

Rita Atland was a mere scavenger at her homeworld Cobalt, a primarily blue terrain planet. After coming into contact with an Umbras Cube that crashed on her planet's wastelands, she eventually gained these strange magical powers, nearly activating them several times by mistake. She tried to keep these powers hidden from her own people for as long as she could, afraid of becoming more of an outcast than she already is.

One accident had caused Rita's powers to trigger, which meant revealing her powers to the people around her. This had frightened both Rita herself and her race at first glance, having no idea of how to control them, causing her to panic.

She finally took some time off by herself, exploring the cube's secrets and how to use her spatial magic powers, which was later revealed to be "Astral Magic". Razzu eventually discovered Rita after she tried searching for non-mortals in the universe. He offered her to be the leader of The Maelstrom' band of Sorcerers, as well as teaching her everything else she needed to know about Astral Magic. She took up the offer, and months later, Rita is now the "Sorcerer Supreme" of The Maelstrom and the universe.

Personality/Facts
Rita, along with her race, is incapable of speech by unknown means. Instead, she displays words, emojis, and expressions between her antennae through blue crackling rays. These can be either full sentences or the use of symbols and emojis.

Before mastering her astral powers, Rita always saw herself as being different from the rest of her race, both in a good and not-so-good way. Despite her clumsiness and awkwardness, she is rather friendly and caring, always open to learning or seeing new things.

After more use of her sorcerer powers, Rita tackled the responsibility to safeguard the universe from its cosmic threats. She grew slightly more strict and cautious once she fully understood the kinds of cosmic threats sorcerers could face. Rita prioritizes the Maelstrom's safety above all else, devoting her time into magic to keep balance in spiritual realms.

Powers

 * Astral Mystic Arts - Rita is able to shape and manipulate Astral Magic, forming tangible constructs of energy, such as weapons or shields, as well as cast spells by writing specific formations with spacial energy. Her ranged attacks come in the form of a spacey-black and blue style too. Astral Magic also allows for the usage of portals or seeing where someone or something may be anywhere in the universe(via Clairvoyance).
 * Spell Bomb - A set of attacks where Rita hovers upwards and hurls a total of 3 large concussive Astral Magic bombs that damage and explode upon impact. Those hit by the bombs will feel their overall speed hindered or reduced, but if she hits a surface, it will create a speed-reduction field for a couple seconds.
 * Spell Shield - Rita conjures a sturdy personal barrier around her self that lasts for a limited time. This barrier can nullify most strike or blast attacks and can allow Rita to use her spells from the inside, but with lesser damage.
 * Storm Shield - Instead of just a personal barrier, Rita emits a large force-field-like magic that grants all nearby allies and herself a Spell Shield of their own, with similar properties. These shields, however, run down a bit faster, but it absorbs any incoming damage and heals the user for 20% of that amount.
 * Astral Wind - A swift and steady breeze of wind sweeps over the area around Rita, which steadily restores the HP of any ally exposed to said winds. It's also known to be very relaxing.
 * Astral Wind: Dispel Wave - With the addition of the winds generated from Astral Magic, Rita forms a circular field around herself that removes the de-buffs of any ally inside the circle.
 * Spell Wave - Rita momentarily gathers a sufficient amount of Astral Magic. Then, she dives into a portal in the ground and come up behind or around her target(s). Releasing everything she's got stored, Rita forms a massive AoE field of Magic that damages and covers the ground in a large magic field. This field continues to harm enemies yet also heal allies over a short amount of time.

Weaknesses

 * Antenna Contact - Because she uses them for communication, Rita's antennae is directly connected to her brain just like the rest of her species. If she were to suffer a hit to either one or both antennae, Rita would end up in a concussion, or extreme dizziness at the very least.

Equipment

 * None