Strike

""Should the planet or it inhabitants be in extreme peril, he will show up.""

Strike, although hardly ever seen, is Class S Rank 1, the Hero Association's most powerful hero.

Strike has a very casual and easygoing attitude. As the highest ranking member of the Hero Association, Class S knows he would make an appearance only if the planet were in serious danger. He does not disclose part of his information to the Hero Association, but he considers being a hero to be a hobby.

He is not entirely cut off from the Association's communications. If anything, Strike is always up to date with the Hero Association and its news. Very little heroes have any means of contacting him.

Powers

 * Peak Tekaran Physiology - Outstanding powerful superhuman statistics that less than 5% of Tekarans have reached, being almost god-like compared to most other races. Following the events of Tekarah's detonation, Tyler refused to quit his training and thus kept getting stronger, breaking the limiter of a normal Tekaran's body. The source of this strength comes from the sun's heat, which are absorbed by Solar Cells and fueling the Tekaran's powers. To sum up all of his powers, this all-rounder strength was dubbed "Undefeated" by the Hero Association.
 * Superhuman Strength - Strike possesses tremendous, potentially incalculable, and limitless superhuman strength. He can generate incredible physical force with just slight movements that are capable of breaking the sound barrier and creating extreme shock-waves and sonic booms in-between his body and what they come in physical contact with while exerting blows of tremendous force. This allows Strike to effortlessly bend, crush, and shatter the hardest of metals, easily move extremely heavy objects, toss heavy objects over great distances, easily overpower humans and other races, decimate huge structures, and level whole cities.
 * Superhuman Stamina - Enables Strike to run, fly, or exercise for very long periods of time without easily tiring, possessing incredible endurance in all physical activities. After reaching his full potential, Strike hardly showed signs of fatigue. Even if he does get weak, the smallest exposure to sunlight will make him recover almost instantly.
 * Nigh-Invulnerability - A Tekaran's extremely dense body tissue renders them virtually indestructible, capable of withstanding high-caliber bullets, sharp objects, extreme forces, asphyxiation, artillery shells, lasers, energy blasts, and falls from great heights. Strike is also invulnerable to extreme temperatures such as both hot and cold, all earthly diseases, bacteria, viruses, and is capable of holding his breath underwater for an extended time. Because of this, Tekarans are resistant to all forms of physical damage. His enhanced durability allows him to exert much harder attacks when in battle, without them having to worry about injuries.
 * Regenerative Healing Factor - When exposed to natural sunlight, or using the stored energy in his cells, Strike can heal at incredible rates. Though it is possible to bring him to near-death, Strike will still self-heal, though it may take longer depending on the damage. He can also fix or regrow any broken limbs, but such will take an extended amount of time as well.
 * Longevity - Strike can live for millennia while under any sort of sun. Strike cannot die of natural causes but he can still be killed by enemies that overpower his invulnerability.
 * Self-Sustenance - Strike is able to survive in the harshest of environments without food, water, air, or sleep for indefinite periods of time, all without experiencing any negative effects.
 * Superhuman Speed/Reflexes - Enables Strike to move at incredible supersonic velocities on foot, many times faster than the speed of sound. Superhuman speed also augments Strike's reaction time, allowing him to react to danger and events much faster than any other normal fighter. The movement generated by his reflexes can cause sonic booms by breaking the sound barrier.
 * Flight - Strike can fly via manipulations to his own gravitational field, taking advantage of Earth's or any other planet's weaker gravity to propel himself through the skies and even beyond the planet's atmosphere. Upon mastering this technique, Strike can fly at hypersonic speeds that allow him to circle the globe in seconds, surpassing Zapp's immense speed. To onlookers, Strike is merely a black streak soaring across the sky at Mach speeds. With further flight practice, this power has allowed Strike to extend it to others so that they don't experience the negative effects of traveling at high speeds. Strike can even go as far as to use his own momentum to destroy an enemy planet's surface, creating enough destruction in his wake to wipe out everyone given a short amount of time. This also allows for bits of dimensional travel.
 * Superhero Landing - Arguably one of Strike's favorite things to do with his powers is to propel himself vertically downwards onto an open ground or a target enemy, using his superhuman strength to create a tremendous ground-shattering shockwave upon impact. This doubles as both a "stylish" entrance and a finishing move for large-scale threats.
 * Superhuman Vision - Strike possesses superhuman eyesight that encompasses a variety of sensory capabilities including telescopic, infrared, ultraviolet, x-ray, and gamma-ray visual capabilities that allow him to see the entire electromagnetic spectrum when he desires, through mental focus.
 * Superhuman Hearing - Strike is able to hear at extreme variances of sound and pitch frequency, allowing him to pick up numerous sounds, including both infra and ultra-sound, from immense distances. This feature, along with his flight capabilities, allows Strike to hear any kind of trouble or distress from vast distances, allowing him to arrive at the scene in no time flat. Honing his senses, Strike has enough control to block out ambient sounds to focus on a specific source or frequency from across the globe.
 * Sonic Bark - Through inhaling, Strike releases a tremendously loud bark in the form of a shockwave around him, preferably useful for repelling enemies or projectiles from several directions.

Weaknesses

 * Overwhelming Frequencies - Because of his Superhuman Hearing, extremely loud sounds can and overwhelm Strike for a good while, making this a quite effective weakness if successful.
 * Magic - As indestructible as he is, Strike is however vulnerable to magic and some magic damage. This puts him at a fair disadvantage to magic users as long as they can focus on Strike.

Equipment

 * House Of Koa Attire - If his suit were damaged or torn in any way, it would symbiotically repair itself. The most rare Tekaran clothing are made to mimic Tekaran cells in terms of durability and regeneration.
 * Shades - Black crystal glasses just to look cool.