Nightmare

""I kept training until I lost my perception of time. Before I knew it, I was destroying things in just a single punch.""

Nighmare is a professional hero of the Hero Association. He is ranked Class S Rank 2.

Nightmare has a strong sense of justice but strongly disagrees with senseless violence. He will engage threats when necessary, but for the most part, Nightmare goes about life normally. Behind his single-mindedness and resilience is his unending commitment and sheer will. Socially, Nightmare is respectful and considerate, albeit trying to avoid signing autographs when in public crowds. Other heroes value him just as much as he values everyone else, revealing a kindhearted nature.

Nightmare also enjoys workouts, despite his body being incredibly strong already. He usually takes morning jogs and follows up with more workouts later in the day.

Powers

 * Shockwave Destruction - Nightmare's body is capable of stockpiling limitless amounts of raw power, significantly enhancing Nightmare's abilities beyond the superhuman level. This results in unbelievable levels of strength, speed, agility, and durability, as well as changing his physical appearance to a much more muscular build. Both his immeasurable power and muscular look can strike fear in most villains, enough to make one freeze in terror.
 * Shock Absorption - The ability to reduce the effectiveness of physical blows by absorbing the shocks produced by them. It has also been noted that Shock Absorption can also absorb attacks and fire them back like a recoil, which is highly limited. However, Nightmare cannot completely nullify some blows, meaning there is a limit to how much punishment he can withstand, but exploiting that small weakness is never easy.
 * Shockwave Smash - Nightmare's signature move where he places a great deal of power into his fist and then throws a right punch, with enough force that the tremendous wind pressure sends anything in front of him flying away. Once done at melee range, the intended target would be knocked back at extreme speeds, assuming that said target doesn't get obliterated from the sheer force of the punch.
 * Rising Smash - Nightmare winds back his fist but in an uppercut-like stance. Once launched, the force from Nightmare's punch creates a shockwave of wind directly upwards in front of him, sending anything in front of Nightmare into the sky and splitting the clouds wide open.
 * Earthen Smash - Nightmare performs a downward version of his typical Shockwave Smash, powerful enough to create a force that extends across the ground and uplifts the area around him. This is known to be strong enough to change the current weather as the resulting punch forms a large vortex of air from the point of impact.
 * Tornado Smash - By rotating his entire body, Nightmare grapples his target and uses that same rotation to move his own body at such speeds that create a tornado-like vortex around him. Then, the target(s) are sent flying with enough force to break through solid concrete.
 * Smash Sprint - After assuming a runner's pose, Nightmare dashes off at incredible speeds. The path behind him creates tons of wind with every step and cannot be stopped by most forces due to his amassed momentum.
 * Smash Leap - By both jumping and slamming his tail down, Nightmare can rocket into the sky over a massive distance and speed, as well as glide for a short while until he chooses where to land. Smashing the air with his tail allows him to continue shooting himself into the air, allowing for some degree of flight.
 * Disaster Smash - The most powerful technique in Nightmare's arsenal. It is a smash attack that concentrates all of Nightmare's remaining power into his fist. Nightmare delivers an incredibly powerful punch and smashes his target into the ground. The attack appears to compile the strength of Nightmare's other smash attacks into one spectacular move. The impact of this attack is so strong that the wind pressure created from its delivery can leave a massive crater in the ground and spawn a twister strong enough to carry all buildings in a city.

Weaknesses

 * Limited Strength - Nightmare can only stockpile his amassed power for a maximum of three hours, meaning he can only do hero duty for 180 minutes each day. If he reaches this time limit, his transformed state will degrade back to his inactive appearance. It is crucial Nightmare activates his powers when absolutely needed, because not only is he unable to manually revert back, but he'll be out for the rest of the day once time is up. It should also be noted that Nightmare's attacks can shorten the time gap, such as large-scale punches.

Equipment

 * None