Zapp

""C'mon, you can go way faster than that. Just gotta move faster than the speed of light!""

Zapp is the Class S Rank 9 professional hero of the Hero Association.

Zapp is a remarkably intelligent, determined and energetic individual, also highly skilled in the field of physics and forensics chemistry, as noted when she first experimented with the cell-accelerating prototype that later played a role in giving her powers. She has an extremely cheerly and somewhat childish personality and sense of humor, capable of sparking potential friendships among allies.

However, despite her incredible superhuman speed and happy personality, Zapp was initially insecure and unsure of her abilities to be a team player. She has a habit of usually derailing conversations and speaking from her mind when under pressure. However, Zapp does get a strong sense of confidence in tough situations, remaining fearless as much as possible.

Powers

 * Speed Force Conduit - Zapp, after being struck by lightning while holding a volatile chemical, gained a metahuman connection to the Speed Force, an extra-dimensional energy field granting her many speed-based superhuman abilities.
 * Superhuman Speed - Zapp is capable of moving at tremendous hypersonic speeds, an ability so powerful that her movements are invisible to the naked eye. When moving, Zapp leaves behind a blue trail of electricity, traversing incredible distances with every step. The intensity of her speed allows Zapp to run along vertical surfaces, across the surface of the water, vibrate her molecules through solid matter, into other planes of frequency, and even through time to a limited extent. All of Zapp's agility, balance, and bodily coordination are enhanced to superhuman levels, allowing her to navigate or dodge effortlessly while moving at superhuman speed. Zapp also can come to a full stop despite the extreme inertia of her movements, otherwise known as momentum negation. This allows the speedster to further the illusion of having not moved at all if she moves at super-speed and returns to her previous location before anyone can notice it.
 * Electricity Generation - While moving at incredible speeds, Zapp generates bolts of electricity which can cause nearby technology to short-circuit or overload. With her highest levels being 2.86 billion joules (roughly the power of three lightning bolts), Zapp can generate enough force to greatly harm superhumanly strong foes without any harm to herself. She can focus the energy into specific body parts to produce a strong static shock on contact with the target. This also lets Zapp hurl lightning bolts to stun or repel enemies, and also electrify a surface. She can also absorb electricity from other sources, simultaneously giving her an extra boost when running or throwing lightning.
 * Accelerated Perception - Zapp possesses reflexes far greater than a normal human being or creature. This allows her to easily react to danger and events, and perceive the world as though it is slowed down or standing still.
 * Accelerated Healing Factor - Zapp's speed extends to her on a biological level, and thus, her metabolism functions faster than humans, allowing her to heal any injury within a short time frame. However, because of her accelerated metabolism, Zapp burns calories at an accelerated rate, keeping her body slim and fit, requiring Zapp to intake a high amount of calories to function normally.
 * Extreme Force Generation - While moving at an accelerated speed, Zapp generates superhuman levels of momentum, which allow her to enhance the force behind her attacks, impacts, and collisions, often propelling people and objects several meters, which is used to compensate for her average strength. This also leads to vibration, capable of shattering light objects with just a single touch or vibrate the ground beneath her.
 * Interdimensional Travel - Zapp's incredible speed enables her to travel into other planes of frequency or dimensions, where other realities are located.
 * Chronokinesis - Zapp can run fast enough to break through the fabric of the space-time continuum, enabling her to travel forward or backwards in time to monitor or alter past events. Zapp did make one crucial rule for herself and that is to never go faster than light unless absolutely necessary. She fears the effects of her own chronokinetic powers and makes sure to stay away from it as much as possible.

Weaknesses

 * Unstoppable - The main downside of Zapp's speed is that she simply cannot slow down her movement. Every time Zapp uses her legs, her very motion is sped up, meaning she is in a permanent state of walking really fast. Moving in any way across any surface will cause the world around her to slow down.
 *  Thalassophobia  - Zapp has a fear of large bodies of water, deep waters, and the sea creatures underneath. The sight of such will throw her into a small panic and she will run away from it without a second thought.

Equipment

 * High-Speed Suit - A dark grey t-shirt and a pair of running shoes. Despite the simplicity of the outfit, the suit is composed of specific materials, constructed from the same silica-based quartz fabric employed by NASA to protect spaceships during planet re-entry from burning up. The shoes are worn by Zapp to protect her from the immense friction encountered when she runs, as well as being overall resistant to extreme temperatures.